It takes something monumental to stand alongside, and surpass, the likes of Super Mario Galaxy, the Metroid Prime Trilogy and even Super Smash Bros. Suddenly motion gaming didn’t just matter – it was an essential part of the game, and the experience of that style of play wasn’t possible with a traditional control.Īs if being the definitive game of the Wii generation wasn’t enough, Skyward Sword was an incredible Zelda experience, featuring some of the best dungeon design we’ve seen in the series, and packing one powerful narrative that increasingly escalated, culminating into one of the best endings we’ve seen in any game anywhere. Players would need to swing the Wii remote with precision. No longer would the franchise’s iconic hero, Link, swing his sword with the press of a button. It took a series - renowned for its innovations over the span of several decades – and completely revamped its core controls, thereby fundamentally altering its core gameplay. Then The Legend of Zelda: Skyward Sword arrived. Yet what Wii lacked was a game that fully and comprehensively proved its notion of movement-based play was right, that it could not only redefine a franchise, but do it for the better. Heading into 2011, even as the system was fading in popularity, Wii was home to dozens of great games, several of which can easily be regarded as some of the best in history. Publisher: Nintendo | Developer: Nintendo Super Mario Galaxy 2 will always be remembered as one of the greatest games in a generation. Whatever Mario on Wii U looks like, it's sure going to have a tough time beating this game. Even better is that Nintendo never dumbs down the difficulty, offering an adventure that is accessible to the inexperienced and experienced alike. Even more impressive is how new concepts are regularly introduced in an intuitive, logical manner. With level design alone, Galaxy 2 is a textbook example of taking simple ideas and expanding upon them in remarkable ways. What the title doesn't necessarily do in originality or innovation, it more than makes up for it in creative spirit and a true evolution of the 3D platforming/adventure genre. It might seem blasphemous, but it wouldn't be too tough to argue that Super Mario Galaxy 2 is better than Super Mario 64. There were 65 games (64 in Europe) available.Publisher: Nintendo | Developer: Nintendo EAD Tokyo Super Nintendo Entertainment System (800 Nintendo Points) Shadow of the Ninja (600 Nintendo Points) Milon's Secret Castle (600 Nintendo Points) Smash Table Tennis (600 Nintendo Points)Ī Boy and His Blob: Trouble on Blobolonia Zoda's Revenge: StarTropics II (600 Nintendo Points) Probotector II: Return of the Evil Forcesīio Miracle Bokutte Upa (600 Nintendo Points) Super Mario Bros.: The Lost Levels (600 Nintendo Points, not available from 2007-10–01 to ) Teenage Mutant Ninja Turtles (delisted on ) There were 81 games (77 in Oceania) available. Nintendo discontinued the Wii Shop Channel on January 31, 2019, worldwide (with the purchase of Wii Points for new games having ended on March 26, 2018, worldwide).Īvailable titles Nintendo Entertainment System (500 Nintendo Points) A Successor to both services was made with the introduction of NES and later SNES games on Nintendo Switch Online The Virtual Console would go on to continue on the Wii U and 3DS but neither service has seen new games since 2018. The final update was on September 5, 2013, as the service has been discontinued in all regions. The following is the complete list of the 385 Virtual Console titles ( 384 titles in Oceania) that were available for the Wii in the PAL region (Europe and Oceania) sorted by system and release dates.
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